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From the depths game

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No, Shinsekai is at all times an extremely chill situation. That is most likely because Shinsekaidoesn’t bombard the player with nerve-wracking music until said air can be greedily gulped up. Personally, I was never a huge fan of the old Sonic bit where you had to desperately seek out air bubbles in confusing underwater labyrinths to avoid being a dead hedgehog, but it seems to be much less anxiety-inducing here. The vast majority of the game is underwater with a rapidly decreasing store of oxygen, something the player desperately needs to live, so almost everything the player does is on a time limit. So Shinsekai has an interesting philosophy in its gameplay. Shinsekai: Into the Depths – Review Image Provided by Nintendo

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Now that those days are behind us, I’m happy to take a look at Shinsekai: Into the Depthsa 2D, underwater Metroidvania from Capcom on the Nintendo Switch. While I have enjoyed a lot of these titles, I was happy to see the genre take a back seat when everything started to get played out.

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There was a fairly long stretch of time where it felt like every other game was a part of that unfortunately titled genre the Metroidvania.